목차 0. 문제 상황public void StartNextNode(){ if (currentNode == null) return; if (currentNode is EncounterLineNode || currentNode is CutSceneNode) { if (currentNode is CutSceneNode) cutSceneUIController.Close(); MoveToNextNode(currentNode.GetNextNode()); } else { DOVirtual.DelayedCall(0.01f, () => { MoveToNextNode(currentNode.GetNextNode..